A game can last 30 seconds, or 30 minutes. The single greatest thing Nidhogg does is that it is, invariably, a constant push-me, pull-you. You must defeat him once more to gain even an inch.įight. Sure, you're a bit further along, but you're still faced with a mirror image of your one-colour, sword-wielding self. Because when he respawns, it's right in your way again. Your only manner of getting there is to snatch a few metres of progress while your felled opponent waits to respawn. Several screens far left and several screens far right awaits. The single greatest thing Nidhogg does that one player's death does not result in their removal from the game, but instead a precious few seconds for the victor to peg it further to the left or the right without impediment, depending on which player he is. It's essentially a side-scrolling fighting game, but with careful combinations replaced by desperate survivalism. Two guys battle to the death, with their opponent the only obstacle to riches/glory/something. Mark 'Messhof' Essen's lo-fi indie swordfighting title is, like all the best ideas (soup, hats, bio-mechanical ultra-tastebuds) incredibly simple. Nidhogg! A game Rock, Paper, Shotgun liked so much that we awarded it our first-ever real-life trophy. Nidhogg! A game of death, death and forever more death. Nidhogg! A combative, shared-keyboard game for two knights.
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